![]() They both have positives and negatives, and there are “hybrid” variations of each. Now, what I am not intending to do in this article is suggest that one of these is better than the other. This is in contrast with a more plot-driven game where the GM actively tries to “herd” players back toward the central plotline that they have come up with. Both of these danced around the subject I wanted to talk about for today’s post: Running a Sandbox Game.įirst off, what is a Sandbox Game? When I refer to a Sandbox Game, what I’m referring to is a game designed to allow maximum freedom for players to pursue their own agendas while the life of the world in which their characters inhabit happens around them. ![]() The second was my post two weeks ago on Taking Notes. The first one was Joann’s comments on Writing a Campaign where she alluded to how I think about doing so. In part, this post is an expansion or clarification of two previous posts. Sandcastle, dump truck, shovel, or little green Army men? Or something different?
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